Call for papers

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Simulation games for sustainable cities and smart infrastructures

Simulation and gaming have proven their value in contributing to the development of sustainable cities and smart infrastructures in the past. Numerous examples of games about urban planning, intelligent transport systems, social cohesion, and other related themes have been developed, played and studied. In the upcoming ISAGA2017 conference we would like to take the current state of affairs one step further and move towards a comprehensive theory of simulation games for sustainable cities and smart infrastructures. We encourage researchers as well as practitioners from the simulation and gaming field, but also from domains related to sustainable cities and smart infrastructures, to engage in an interactive dialogue on the development, use and evaluation of simulation games for innovative solutions and engaging methods in these fields.

Call for papers and other contributions

The programme committee of the 48th ISAGA Conference cordially invites you to submit full (8-page) papers for general paper sessions, or extended abstracts for thematic sessions, workshops, and poster sessions. We look forward to contributions from both researchers and practitioners, as well as contributions that connect the academic and practitioner perspectives. There are four types of contributions: thematic sessions, full papers, poster presentations, and workshops.

Thematic session

1. Every conference participant may propose a theme for a Thematic Session. When accepted, the proposer prepares the session, sends out a call for contributions, chairs the session and afterwards reports on the results and the yields to the other conference participants. The proposer will also publish the contributions to the thematic sessions. The outlet for publication may be a website or other informal medium, but may also be a book or journal. Any subject or theme that is deemed relevant for this conference and/or for the simulation & gaming community may be put forward for a thematic session.

In a thematic session all contributions focus on a specific theme or subject. Thematic sessions are 90 minutes or 180 minutes long, but can be adapted in time if needed.

To submit a proposal for a thematic session, please write an extended abstract in the ACM SIGCHI format (max 1250 words). Examples of this format can be found here (MS Word, Latex, and PDF). All proposals will be assessed on appropriateness for the conference and on its potential to attract a sufficient number of contributions. Please include the following information:

• Name(s) of the session proposer(s)
• Theme of the session with a summary
• List of papers and/or authors that will take part in the session (as far as these are already known)

Full Paper

2. If you want to submit a Full Paper (8 pages), you may proceed in two ways:

• You may submit a paper for one of the thematic sessions. After 31 March 2017 a list of thematic sessions will be published on the conference website. When submitting a paper for a thematic session, please take into account the special requirements that are formulated by the session’s chair. The chair also determines which papers will be accepted for the session and where the papers will be published (i.e., they will not be published in the conference proceedings).
• You may also submit a paper for one of the general paper sessions. In contrast to submitting a paper to a thematic session, there are no extra requirements concerning the content of your contribution, besides the recommendations that are listed below. The papers in this category will be subjected to a peer-review process. We are working on an agreement to publish all papers, presented in the general paper sessions, in the Lecture Notes in Computer Science (LNCS) series by Springer. The paper format shall, therefore, follow the Springer format available here.


Full papers can, but are not restricted to, cover one of the following topics:

• Methodology for the design of games that aim for more than entertainment
• Methodology for research on simulation games, for instance, measuring behaviour and learning outcomes
• Applications of gaming for tackling the grand challenges in sustainable cities and smart infrastructures
• Simulation games using new types of hardware
• New insights in interface and interaction design for games
• Evaluated applications of games and simulations in real-world settings
• Distributed, mobile, and pervasive games
• Games for (quasi-)experimental research

For detailed information about submitting full papers, please visit the conference management system.

Poster sessions

3. For work-in-progress, Poster Sessions will be organized at the conference. Poster presentations aim at demonstrating research (and development) that is still in its early stage, but could benefit from the perspective and feedback of an experienced audience.

To present a poster an extended abstract in the ACM SIGCHI format (max 1250 words) should be submitted. Examples of this format can be found here (MS Word, Latex, and PDF).

Workshops

4. The conference is also open for Workshops. These workshops have the objective to provide room for interactive presentations, like game play and other experiential learning activities. The workshops will cover topics which do not fit the paper/poster-and-presentation format. Workshop organisers can ask for a 90-minutes or a 180-minutes time slot. To propose a workshop an extended abstract in the ACM SIGCHI format (max 1250 words) should be submitted. Examples of this format can be found here (MS Word, Latex, and PDF). Please include the following information:

• Name(s) of the workshop proposer(s)
• Theme of the workshop with a summary
• Argue why this is an interesting workshop for the participants of the conference and what they will learn in an interactive way. Note: proposals for non-interactive workshops will be rejected.

The conference organizers reserve the right to refuse contributions that do not fit the guiding principle or culture of the conference.

Publication of contributions

All abstracts of full papers and the extended abstracts for thematic sessions, poster presentations, and workshops will be published in the conference’s digital proceedings, which the participants will receive at the start of the conference. Full papers for thematic sessions will be published by the session chairs in an outlet of their choice.


Revised selected papers will appear as post-proceedings of the conference in the Lecture Notes in Computer Science series of Springer (www.springer.com/lncs).



Submission and deadlines

Full Papers (not for thematic sessions)

Online submission portal opens November 2016
Deadline for submitting full papers 28 February 2017 extended and fixed deadline: 10 March 2017
Feedback from reviewers 31 March 2017
Deadline for submitting Camera-ready papers 15 April 2017

Deadlines for contributions to thematic sessions will be published by the session chairs on the conference website.


Extended abstracts for Workshops and Thematic sessions

Online submission portal opens November 2016
Deadline for submitting extended abstracts 28 February 2017 extended and fixed deadline: 10 March 2017
Notification of acceptance 31 March 2017


Poster sessions

Online submission portal opens November 2016
Deadline for submitting extended abstracts 31 March 2017
Notification of acceptance 30 April 2017

For submission and subscription, please visit: https://www.conftool.com/isaga2017/

For further information about submissions please contact the organizing committee isaga2017@tudelft.nl

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